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Quick Answer
TV Man is a Rare area-damage tower in Cameraman Tower Defense featuring 2,000 DPS at range 25 for a steep 1,000 cash placement. Holding no trade value on the October 25 list, it offers mid-game splash damage but suffers from documented shield limitations.
Combat Stats
| Placement Cost | $1000 | Maximum DPS | 2,000 |
|---|---|---|---|
| Attack Range | 25 | Card Reading Note | Area damage; community reports a shield problem. |
Dual independent card readings record a high 1,000 cash placement cost, scaling to 2,000 area DPS across a 25-range zone. Testers observe that community reports document a shield problem, limiting its effectiveness when confronting shielded enemy waves in harder game modes. At 1,000 cash placement, it is relatively expensive for early waves, requiring sound cash management to justify over cheaper epics.
TV Man outputs 2,000 area DPS across a 25-range zone for a 1,000 cash placement. While his high deployment cost and documented shield weakness require thoughtful planning, his broad splash pulse provides solid crowd suppression during mid-game waves when paired with dedicated shield-breaking support.
Tactical Deployment Timing: TV Man requires careful financial planning due to his 1,000 cash placement cost. Deploying him on wave 12 to 15 across mid-track curve transitions ensures his 2,000 area DPS hits dense enemy formations. To overcome his documented shield limitations, always support him with rapid physical attackers or dedicated shield-piercing artillery. Overcoming Shield Bottlenecks: Because TV Man suffers from documented shield damage falloff, pairing him with physical or sonic shield breakers is mandatory in higher tiers. When his 2,000 area DPS strikes unshielded groups, his wide blast cleans up hordes with exceptional speed, making him highly effective once armor is stripped.
Placement Notes
With a 25 attack range, TV Man performs best at intermediate track bends and gentle curve transitions. Stationing it near corners allows its area blast to blanket clusters of unshielded creeps as they round turns.
What We Don't Know
To maintain strict data integrity, our encyclopedia documents what is currently unmeasured for TV Man:
- Intermediate cash upgrade fees between 1,000 placement and 2,000 DPS are unmeasured.
- The precise damage falloff when striking shielded enemy columns has not been documented.
- Rare tier units carry 0 trade points on the October 25 value list.
Aligators Games does not publish official balance patches, stat cards, or damage formulas in public patch notes.
Source Ledger & Attribution
Primary Valuation Anchor: Vaulted Values X (Video ID: 7QBiS599euI), list dated 2026-10-25.
Combat Stat Reference: RoboLibrary community stat cards, reading dated 2026-10-11 (Two independent card readings agree).
Valuation Scope: Trade points between units on a player-to-player basis, not developer gem prices. Commons, uncommons, and rares carry no trade points on community lists.